1930
First flight simulator
The Link Trainer, a mock airplane fuselage mounted on a platform, simulates the sensation of flying well enough to train half a million military pilots on safety exercises during WWII.
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1962
First computer aided VR efforts
Morton Helig invents the Sesorama, one of the earliest VR systems.
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1968
First head-mounted VR display
Ivan Sutherland invents the “Sword of Damocles” – a giant, head-mounted VR display.
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1978
The first “virtual tour”
A project out of MIT results in a simple virtual tour, called a “movie map”, which allows users to wander the streets of Aspen, Colorado, using computer controls.
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1978
Digital imagery evolves
Out of NASA’s JPLG Lab, David Em uses early image-editing software to create the image “Aku.”
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1979
Stereoscopic imaging
The Large Expanse, Extra Perspective (LEEP) optical system, created by Eric Howlett, uses a steroscopic image with a wide field of view to lend depth of field and realism to imagery – the basis of later VR imaging.
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1980
“Virtual Reality” coined
Computer Scientist Jaron Lanier founds VPL Research, which develops several early VR devices, and popularizes the term “Virtual Reality.”
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1984
Neuromancer
William Gibson publishes his iconic novel, a science fiction story featuring a Virtual Reality dataspace called the “matrix.”
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1985
An online virtual world is born
Habitat, “a massively popular multiplayer role playing game,” was created by Randy Farmar and Chip Morningstar and made available as a beta test by Quantum Link, an online service for the Commodore 64.
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1991
1991-1992: Personal use becomes a reality
The first in-home VR headset, immersive VR movie and functional augmented reality come out of Sega, MIT and NASA – bringing VR one step closer to personal use.
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1994
Gaming VR grows more sophisticated
Sega releases the Sega VR-1 motion simulator arcade attraction, which tracks head movement and offers sophisticated graphics in stereoscopic 3D.
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1999
The Matrix
The film that launched the public fascination with VR and AI is released in theaters and grosses over $460M worldwide.
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2010
Oculus Rift
Partly based on work done by Mark Bolas at USC, Palmer Luckey designs the first prototype of the Oculus Rift. Later Facebook purchases Oculus VR for $2B.
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2011
Ready Player One
Book published by Ernest Cline transporting readers into a worldwide Virtual Reality game.
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2013
Low-persistence displays
Valve Corporation shares its breakthrough, low-persistence displays, which enable smear-free VR content.
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2014
Gaming advances the game
Sony announces Project Morpheus, which becomes the PlayStation VR headset
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2014
Facebook purchases Oculus VR for $2B
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2015
Google Cardboard
Google announced the DIY stereoscopic viewer Cardboard, used with a smartphone to enable a personal VR experience
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2016
The VR boom is here
As of 2016, there are at least 230 companies developing VR-related products. All of the big new-media players have dedicated AR and VR groups.
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2016
Sensor-based tracking
The first major commercial release of sensor-based tracking in a VR headset is launched with VIVEs StreamVR product.
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2017
Enterprise adoption
Walmart becomes the first company to use VR to train 100K+ associates across 200+ Academies.
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2018
Experience on Demand published
Jeremy Bailenson makes 20 years of VR research accessible.
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2019
Oculus for Business announced
Facebook starts enterprise-focused VR team.
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2019
Immersive Learning at scale
Walmart training over 1M associates using VR.
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